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Narrative Design Portfolio

My name is Jordan A. Rodriguez. I have five years of working in the game design and development industry as a Narrative Designer and a Narrative/Game Writer. With a long history of experience in professional and creative writing, I can breathe life into new worlds with my words and give players a unique experience.

Projects

Anzir Tech – Isekai Adventure: The Death King

Narrative design of a tabletop game that featured simplified Dungeons & Dragons mechanics with a strong focus on a “Create Your Own Adventure” storyline.

Isekai: The Death King - Death King Death Battle

 

The Daemos Chronicles: Graduation Day

The Daemos Chronicles: Graduation Day Title Screen

A personal independent project, I designed and developed an open world Action RPG, The Daemos Chronicles; Graduation Day. It was designed to give players a chance to interact with a story from a my novel series, The Daemos Chronicles.

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Pitch Decks

Astrum Entertainment

I was offered the opportunity to assemble a pitch deck for an unnamed game by Astrum Entertainment.

My Contributions

K3 Game Pitch Deck

 

Writing Tests

Soft Games

I was offered the opportunity to rewrite a screenplay narrative system for an unnamed game by Soft Games.

My Contributions

Screenplay Rewrite

 

 

 

 

 

 

 

Game Design Work with Indie Companies

Eternal Souls — Narrative Writer | April 2025 – Present

  • Authored the primary narrative storyline and designed both main and supporting characters.
  • Developed questlines and gameplay objectives aligned with overall narrative and player progression.

wolfpack game design logoWolfPack Game Design — Narrative Writer | March 2026 – Present

  • Contributed to the development and expansion of the game’s world lore and narrative framework.
  • Collaborated with cross-functional team members to design, refine, and balance game skill mechanics.
  • Participated in brainstorming and planning sessions with narrative and development teams to support gameplay and story integration.
  • Managed and curated digital content libraries, ensuring accurate organization and accessibility across platforms.
  • Produced storyboards for cutscenes, translating narrative concepts into clear visual sequences for production teams.

Our Ruinous Gods — Narrative Writer | May 2025 – July 2025 – Contract Work

  • Contributed to the development and expansion of the game’s world lore and narrative framework.
  • Collaborated with cross-functional team members to design, refine, and balance game skill mechanics.
  • Participated in brainstorming and planning sessions with narrative and development teams to support gameplay and story integration.
  • Managed and curated digital content libraries, ensuring accurate organization and accessibility across platforms.
  • Produced storyboards for cutscenes, translating narrative concepts into clear visual sequences for production teams.

Pax Pandemonium — Game Developer | May 2025 – December 2025 – Contract Work

  • Contributed to overall game development, supporting core design and implementation efforts.
  • Designed and implemented battle mechanics and combat system skill sets.
  • Developed narrative content and lore for multiple sub-species characters.
  • Created structured outlines for demo features, gameplay systems, and in-game items.