JORDAN A. RODRIGUEZ
Narrative Designer
My name is Jordan A. Rodriguez. I have five years of working in the game design and development industry as a Narrative Designer and a Narrative/Game Writer. With a long history of experience in professional and creative writing, I can breathe life into new worlds with my words and give players a unique experience.
Projects
Anzir Tech – Isekai Adventure: The Death King
Narrative design of a tabletop game that featured simplified Dungeons & Dragons mechanics with a strong focus on a “Create Your Own Adventure” storyline.

The Daemos Chronicles: Graduation Day
A personal independent project, I designed and developed an open world Action RPG, The Daemos Chronicles; Graduation Day. It was designed to give players a chance to interact with a story from a my novel series, The Daemos Chronicles.
Pitch Decks
Astrum Entertainment
I was offered the opportunity to assemble a pitch deck for an unnamed game by Astrum Entertainment.
My Contributions

Writing Tests
Soft Games
I was offered the opportunity to rewrite a screenplay narrative system for an unnamed game by Soft Games.
My Contributions
Game Design Work with Indie Companies
Eternal Souls — Narrative Writer | April 2025 – Present
- Authored the primary narrative storyline and designed both main and supporting characters.
- Developed questlines and gameplay objectives aligned with overall narrative and player progression.
WolfPack Game Design — Narrative Writer | March 2026 – Present
- Contributed to the development and expansion of the game’s world lore and narrative framework.
- Collaborated with cross-functional team members to design, refine, and balance game skill mechanics.
- Participated in brainstorming and planning sessions with narrative and development teams to support gameplay and story integration.
- Managed and curated digital content libraries, ensuring accurate organization and accessibility across platforms.
- Produced storyboards for cutscenes, translating narrative concepts into clear visual sequences for production teams.
Our Ruinous Gods — Narrative Writer | May 2025 – July 2025 – Contract Work
- Contributed to the development and expansion of the game’s world lore and narrative framework.
- Collaborated with cross-functional team members to design, refine, and balance game skill mechanics.
- Participated in brainstorming and planning sessions with narrative and development teams to support gameplay and story integration.
- Managed and curated digital content libraries, ensuring accurate organization and accessibility across platforms.
- Produced storyboards for cutscenes, translating narrative concepts into clear visual sequences for production teams.
Pax Pandemonium — Game Developer | May 2025 – December 2025 – Contract Work
- Contributed to overall game development, supporting core design and implementation efforts.
- Designed and implemented battle mechanics and combat system skill sets.
- Developed narrative content and lore for multiple sub-species characters.
- Created structured outlines for demo features, gameplay systems, and in-game items.

